Problem

Players had no dedicated place to see their history, achievements, or friends' activity. The goal was a profile that made a player's gaming life legible at a glance and encouraged them to keep playing and connect with others.

Exploration

I explored multiple directions: a recency- and social-led layout, a uniform game-stats directory, and a combined "spotlight" layout leading with the player's most-played game. Each was prototyped so the team could compare real interactions side by side rather than static comps.

Solution

The final direction opens with a bold, full-color "Most Played" spotlight, celebrating the player's top game. Above an identity card that gathers achievements and follower stats in one place. A friends module pairs a followed list with a Discover tab for finding new people to play with, and a game-statistics view surfaces clear per-game metrics. Hover cards layer in extra context on achievements and friends without crowding the base layout.